Lesson learnt! From now on, we will only have 1 project going at a time. We are very excited to jump into the Benjamin game again though, as it has been a very passionate project for us to create.īut as you see, we added too much to our plan between 20, and at the end, we have nothing to share with you. We were able to create beautiful levels, art, and narrative, but we gotta put that game on ice until we can release the Fran Bow port to consoles and the new Fran Bow game. The Benjamin game took a lot of time and effort from us and we learned a lot. As for now, we want to concentrate 100% on finishing up the console version of Fran Bow. It’s going to be an emotional journey and we can’t wait to show you! More news about the new game will appear for sure next year. We will get to know more about the Ultrareality, and we will explore deeper into Fran’s role as a keeper of the key. It will be a short game, but nonetheless filled with Fran Bow wackiness and the amazing universe. Then, there were rumors about a “DLC” or a “new chapter” or “Fran Bow 2” about Fran Bow.Īs we developed the extra chapter, we have decided to do a standalone game instead. To translate the game from GameMaker language to Unity 3D language (C#) was a long journey.Īnd then, we needed to re-do every single piece of code and arrange the game’s art, animation and sound design. We were faced with the challenge of learning a new coding language to make the port. Many have asked us but what is so hard about porting the game? We still need to fix bugs, polish, balance out sound design and overall UI inputs as we are adding control/gamepad support, a slightly new UI design.įor the Fran Bow port on consoles, we want to keep it as close to the original as possible and wow! That has been quite the journey! Instead of promising a release date and failing to meet it, we want to take our time and ship the game when it is ready." The release date for the port/extra chapter is still TBD. Now things are different, and we are more connected than ever before! We have gathered all forces to finalize the Fran Bow port to consoles and the game is finally getting into Quality Assurance times!įran Bow is expected to be released on Xbox, PlayStation, and Nintendo Switch. That had the whole company going forward producing a lot for the “Benjamin game” but not finishing what we had started, which was the Fran Bow port to consoles and the extra chapter of Fran Bow. We have been working on too many projects at the same time and communication wasn’t really working between managers. We didn’t manage to communicate properly, we started to go different directions, not prioritizing the things that we had already begun. And during this adjustment a lot got lost in translation.Īnd with the challenges of the pandemic, the stress got the worst of us. We got to learn new ways of communicating and laying out the projects. When Covid hit, we got into a long period of adjustment and just that made it impossible for us to keep the deadlines we had promised. We all know Covid changed everything and we at Killmonday weren’t the exception. We have recently dedicated ourselves to making sure it finally gets completed!Īnd as for the answer to “when?”, let me tell you a story. You can also watch the news video on Youtube: News VideoĮveryday we get the question: Fran Bow on consoles, when?Īnd we wanted to let you know that: While we have been working on it on and off, for a long time.
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